![]() Summary: A brand-new Horizon adventure currently in development at Guerrilla and Firesprite for PlayStation VR2, this unique experience has been designed to push hardware technology, innovation and gameplay. It’s very much a standalone adventure that serves as a solid introduction to the world for newbies and a satisfying expansion to the lore for fans. Mixed or average reviews based on 126 Ratings. Of course, you will eventually encounter series lead Aloy ( Ashley Burch), who plays a bit part in the overall passing of the torch. Players embody Ryas, a member of the Shadow Carja clan and an entirely new protagonist for the story. Narratively, the game lives outside of the main storyline of the series’ two main entries and DLC. ![]() It might sound like a lazy aim assist, but in practice it feels revolutionary – an empowering nexus of sensory control that negates much of the cumbersome issues that can plague VR shooters. Here too, is where the PSVR2’s eye-tracking comes into play, as players aren’t just reliant on the aiming with their (virtual) hands, but with their eyes as the headset’s internal sensors match the sweet spot between what players feel like they’re aiming at and what they’re actually seeing. ![]() The immersion is amplified by the stellar haptic feedback of PSVR2’s controllers and headset, which serve not just to quake as dino-missiles erupt around you, but also increase tension (literally) as you draw the bow to full extension, waiting for the perfect shot to line up. It can be a lot and surprisingly taxing if you’re unaccustomed to the physicality of VR. Combat can be frantic, with multiple ammunition types to manage and rapid dodges and strafing to initiate, and all of it depends on the player’s ability to pantomime pulling arrows from a quiver and firing the bow in real time. Experience the sensations of height and wonder as you take in stunning vistas across the Carja and Nora homelands through the eyes of a new character Ryas, a disgraced former. Much like the main series, the combat loop requires players to target specific areas on the enemy’s body to chip away at armor, reveal weak points, and turn the tides of battle one beleaguered bow-string pull at a time. View the breathtaking natural world of Horizon Call of the Mountain in 360 degrees and interact with your surroundings using two PlayStation®VR2 Sense controllers. If one were to reduce the game to just a “climbing simulator,” it’d still be the most enjoyable one there is. Utilizing a number of tools from pickaxes, hook shots, and ropecasters, the variety of ways to traverse and the tension created by suspending players thousands of feet in the air with actual thought required on how to progress is enough to leave some players weak in the knees. Despite this, said climbing is often thrilling. It’s the ratio that’s off, with scripted sequences and limited combat encounters punctuating what is often a game mostly about climbing. Climbing is paramount to the Horizon experience, and it’s honestly easy to forget just how much time in the main series is spent spamming the jump button to rapidly ascend mountains and walls, so it doesn’t feel entirely out of place. The visuals help mask some of the linearity of the game, which primarily amounts to being dropped off at the start of a level and traversing various locales (often ascending portions of mountainous terrain) through walking and climbing. *Combined resolution.Just like real life. As well as the adaptive triggers, both PS VR2 Sense controllers also feature a “grip” button to grab in-game objects. Horizon Call of the Mountain PlayStation 5 Sony Interactive Entertainment Release Date: Summary Critic Reviews User Reviews Details & Credits Trailers & Videos Metascore 79 Generally favorable reviews based on 71 Critic Reviews What's this User Score 7. Experience varying levels of force and tension as you interact with gear and environments for a deep sense of immersion, such as when pulling back an increasingly tight bowstring. Haptic feedback. Feel what it’s like to fire your bow, craft tools, touch different textures and travel in different terrains through precise, distinct vibrations delivered via the PS VR2 Sense controllers.Even when you’re not physically pressing a button, finger touch detection recognizes how your hand is positioned, so the PlayStation®VR2 Sense™ controller can accurately replicate your hand movements. Finger touch detection. Interact with in-game items and environments in a natural and intuitive way.Plug in your stereo headphones and pinpoint where noises are coming from with Tempest 3D AudioTech in enhanced, realistic soundscapes, as audio adapts dynamically to your position and head movements. Headset feedback. Feel subtle, responsive headset vibrations at key moments during gameplay for a deep, immersive experience.4K HDR display. Feast your eyes on vibrant, super-sharp 4K HDR visuals* that bring the beautiful world of Horizon into clear focus.
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